you can scale the UVs going into a maya texture node and indeed that data will not be passed through when the model is exported. in principle, if you apply the same transform to UVs plugged into a texture sampler in unreal it should give you the same result - if there's a difference it could be a few things - the texture…
(C-C-C-Combo breaker) Hmmm, looks like I've been confusing derogatory comments for a while. When people used the name "neckbeard" I thought they meant "fat beard". The difference being, Fat Beard is the fat comics guy from the simpsons, and neckbeard being Derogatory term for slovenly nerdy people who have no sense of…
When you tile panels like this, it's often a good idea to tile a couple of panels to break it up, so instead of being A B B B B... it would be more like A B C B C B C... I'd guess also that either you have given yourself tons of texture space or you could easily be bumping up your texture size to 1024. You may be being…
With the CPU being dual core it could be that MAX just doesn't play well with two CPU cores. A lot of applications still arn't completly stable on dual core CPU's. Try forcing MAX to run on only one core and see if that helps. Make a new shortcut for MAX and add, /C start /AFFINITY 1 to the end of the path, so it would be…
You can install FBX Converter. http://usa.autodesk.com/adsk/servlet/pc/item?id=10775855&siteID=123112 You can leave the interface up and just keep overwriting as you need to update the FBX. Or you can make a batch file or MaxScript that runs a command like this: "C:\Program Files\Autodesk\FBX\FBX…
I think the formula needs to be something along these lines... 1. For n# UVs (b) that exist within GeomVert#1 (a), create n# uber-verts (c). 2. For n# MatIDs (d) that exist within GeomVert#1 (a), if (d) = # > (c) then create # more uber-verts. But if (d) < (c), don't create more uber-verts. 3. Repeat step 2 for each type…
Hi all, I’m looking for someone who is good at retopology for human characters. I am creating a 3d animated project (not sure if this is the right place 😅) and, as I suck at it, I need someone who can do it so I can progress with the character modelling. If I could also get a few more character artists (at least 2) and at…
I'm working on a "remaster" of an old-school dungeon crawler called "Dragon Bane 2" as a personal project. The development is completed, but needs upgraded, static 3D models for two wall sets -- a town and a dungeon. The game can be played in either 2D mode or 3D mode, and the 2D artwork is completed, so the 3D art…
Hey guys! Long time no see! I stopped to post here because I didn't want to upload my every piece because it would have been too much. Then I stumbled upon Discord channel and... I somehow forgot to upload here. :D But there is my progress over the almost 2 months. I think it's close to finished but later on I want break…