Back with a couple updates. Finished off the low poly model and the (crazy) uv map. Going to stick to one 2048 map. Lowpoly. Right now, only 2300 poly. The number will go up, but not much. Pretty Colours. uv Alright, back to work! C&C as always :)
love the style pior, yeah the toolset is really powerful and diverse, in fact it is so diverse that I havent even had time to play with it all yet. Just when you think you know what a tool does someone like pior or this dude tinker( http://www.3d-coat.com/forum/index.php?showtopic=2378&st=40) goes ahead and does something…
[ QUOTE ] haha hang on european culture 2000+ years old, modern american culture (since independence) 231 years old. american culture = european 2.1 (addition plugin) hoho [/ QUOTE ] I hope I've not said anything really stupid. That tends to happen to me when I think too much : ) I simply figured that with the male-female…
you need 5.1 at least, yes the 0.1 makes the difference get it here: http://usa.autodesk.com/adsk/servlet/ps/dl/index?siteID=123112&id=2334435&linkID=5573636
Plastic huh.. Well it depends on what program your making this in. To be honest I never really saw much out of plastic other than an insane amount of spec.. lol.:) However this might help.. This one it talks about using 3ds max, not sure what edition tho. http://forums.cgsociety.org/archive/index.php/t-12299.html This one…
Okay, so it's time to get baking. Does anyone have any pointers? I mirrored the UVs on the stock and it's sitting at 2370 tris. I also capped off many of the holes (not sure whether to model them in or not).
If you're on 3dsmax 2010 or lower you'll need to use one of several UV alignment scripts that where floating around before they included the feature into 3dsmax. James Haywood and Neil Blevins both have good UV align scripts. I wrote one for myself that works just like NoltaN described.…