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Hey everyone! This is a work in progress update for a portfolio project I'm working on based off of concept art by Joshua Jay Christie on ArtStation. I plan on making the whole scene but want to share my current benchmark as I'm quite proud of it. (The water is animated throught the material editor but idk if polycount…
Hello everyone, I'm currently working on a trim sheet material. In the image, you can see a piece of furniture that I'm texturing using this trim sheet. My goal is to use the same material to texture a few more furniture pieces or props. I'm trying to achieve the look of a walnut wood material. I'd really appreciate it if…
I'm working on an exciting mobile app that utilizes AR technology to create an engaging user experience. As the sole member of the team, I'm seeking a skilled programmer with experience in Unity or Unreal Engine and C# to collaborate with me on this project. If you're passionate about innovative technology and enjoy…
Muzz : this is excellent advice, and I think it applies all the more to digital art because, by its very nature, a blank photoshop document doesn't have a intrinsically limiting frame : no visual structure, no boundaries, no ... space. I feel like placing an axis like this is indeed an excellent way of bypassing the…
Hi Guys, I have made a version of my Volume Auto-Fit Lattice of blender but this time for MAYA, I have tested it in Autodesk Maya 2025 and 2026 and in both version works fine, if you try it in an older version and it throws some error you can share it with me to fix it and update it. This tools is available in:…
I am just looking for any new tools that could provide quick solutions . I try Sampler regularly and I still see nothing really good except bricks surface and some small pebbles maybe. Still a bit inflated , not as crisp in details and sharp edges as hires photogrammetry . Height and normal maps IMO are a key component for…
Ok it seems nice. Thanks Jedi ! I'll give 2.0 a try today. (need to know more about those shared layers). If it was brushes that will be nicer (because as i told before brushes once created can be used from object to objects and from project to projects, and we can share it with teamates) while sharing layers from project…
Rage: If you put something into a shared folder chance is you're on a network where other people grab stuff from your shared folders. Unless they include the admin shares under Win2k it's not unreasonable to call sharing a file distribution. You can simply unshare the folder or something, if you insist on keeping it shared…