Today I have been setting up the primary and secondary foot controls and I have ran into afew problems. Excuse the rubbish paint over lol When I try duplicating the foot bone to apply a wire parameter to it , the bone flips :s , might this be becasuse the bone beneath has had its postition frozen :s Also, once I apply the…
Hey Ryper, just a little tip for metallic surfaces. It´s not the diffuse that gives the "color". Try to use a very dark diffuse and a very bright specular to get a metallic look. Here is a little example I made to explain this better: As you can see, to get a gold like surface, I use a diffuse which is nearly black, but my…
Ok a bit more progress... getting the look closer to the paint over, only one problem, I dont like where its starting to go. Im beginning to feel its a bit too clunky in spots. Ive added in two notes on what I think are the main spots for me, but Im thinking pretty much the whole central wall structure is looking too…
Yes. Depends how your multitexture stuff works but whichever way that is handled, there will be a number of meshes with associated textures. Each mesh would have its own diffuse(s) and normal(s), spec(s) etc. (tiled if that's how it's organised) and also a sampler of the lightmap/AO whatever you want to call it. A bunch of…
Ok, guys. Here´s my latest update. I decided to make him more athletic so no big gut anymore. I have scaled down his head a bit, because I didn´t like it the way it looked before. I have also edited the arms a bit, but there´s still something I don´t like. The legs should be fine, I guess. Here´s a head grab and…
I just released the mod. As I said in my private messages, I didn't use all the material I got the authorization for in this mod, mostly because of stage location problems. But rest assured, you didn't gave me your authorization for nothing, as I will release all the stages I made as single Training Stages ;) . Again, I…
Talon: You ought to check out the rest of the James Cagney series in the 20's and 30's and any other Noir from that period onwards through to the Bogart stuff. Looking at what you have watched so far you should put the Asphalt Jungle up to the top of your list, its clearest here where Tarantino originally got his…
ARTWORKB&S Lyn (fanart)by Olya Anufrieva ARTWORKB&S - Lyn 화양연화by BYUN ARI Hello everyone! This is my collaboration with awesome 3d character modeler - Olya Anufrieva. She gave me this model and I created the all grooming work for it =) Concept by awesome BYUN ARI Olya's model have a good polypaint, so I used VertexColor…
You don't need UV coordinates to map the cubemap onto the box. The way cubemaps UV's are passed are like rays shot inside a sphere, from the center out. The pixel they hit is returned (not the technically correct way to explain it, but just so you understand it). So you can just use the Eyevector as UV input for the…
Hey thanks for the reply again, yeah i kinda switched to xnormal now i do have seam(s) along entire edge(s) but they are because of the way maya interprets normals made other software... at least thats the explanation i got from diggin around google for the issue. Here is how it looks like now: There are still some sharp…