NetDevil is looking for a 3D Artist or Artists to produce 3D weapon assets for a currently unannounced IP. This is a paid temporary outsource contract position. You will be required to sign an NDA for this project. Requirements: Must be able to model and texture in a manner that meets our production standards in time and…
I've been in the game industry for a little over 10 years now. I have a couple courses on getting started modeling for games in Maya and I have a modeling weapons for games course that is great for a beginner. Send me a PM and I can get you a code to get them for free If you're interest. Link in my signature.
Hi, I would be happy to help! I use Blender 3D for modeling and have been doing so for the past 3 years. I also really like the project idea you described and the art form is similar to my expertise/favorite. --Portfolio with Relevant Works-- Please contact me here or by PM. Thank you, Spencer C
Just PM me if you'd like to get some ideas and ways to bring more to the train, My Train is a Steam Locomotive that actually existed in the 1940s and 50s. I mostly specialize in Realistic Designs such and Steam and Diesel... I also have been working at a machine shop lately and know the real world designs used in real…
Ok so i got a low built out and I'm finishing up my unwraps. Will be packing it later tonight, and starting my bakes. Going to bed for now. @Chronicle my bad, i forgot to get those renders for you tonight, i'll pm them to ya soon. I need sleep right now though. :)
Ah right, I'd forgotten that was being developed locally at one point. It was Krome doing that, yeah? Any other folks have anything interesting or funny? If you're concerned about discussing past concerns you've had one project or another in print, I can always obfuscate details and I'm happy to take PMs if people would…
DarthNater: Thanks man, here is the wires for one of the giant pillars. TychoVII: Thanks bro. I have pm enabled :S try again, or contact me via email. acapulco: Thank you very much. yeah i could have dressed that up a bit more. More wires/real time renders to come soon.
So I found the problem, sort-of. I just don't know what it is being caused by. What seems to be the problem is that the inputs that feed into the graphs do not contain the right data. This is my world space normal: Correct me if I am wrong but isn't this supposed to be a perfect gradient if the object is not moved after…
Hi, I'm looking for 3D modeler, so we can try cooperation. At the link below you can see 3 of my sketches, so if you are satisfied please contact me via Steam or PM me here. Sketches: https://www.dropbox.com/sh/60y8ayb1qwelnzx/AAAaWZGFZoRJQUNqANj5KdX3a?dl=0 Steam: http://steamcommunity.com/id/JackCRO/
Have you guys played anymore? I must be a biased having worked on it but I love it :) helmet cam all the way, it's so exciting racing like that, I haven't had that feeling playing any other racing games. PM me if you want my xbox live account for some autolog times (I'm not that fast haha)