Hi, I'm trying to write a script for maya to replace a set of objects that are already in a hierarchy with a new set of geometry that have the same names. The goal is to take several .obj files which have been edited outside maya and place them back into their original groups in the Maya scene and retain the original names…
Hi everyone, I am currently working on a research project into the effects of modular assets (benefits and problems) within games design, aimed towards UDK however a general knowledge-base for all games engines. I have currently found a fair few tutorials and information based upon this subject, there's an entire section…
This is a very good topic. From time to time I sit in front of my computer and ask myself why the hell it is so easy to make me freak out because of cool graphics. Every once in a while there is a game that impresses the hell out of me just because of its visuals. The funny thing is that in most cases it is not a game like…
I was under the impression these names were given by the humans or communicated by the Traveller, tbh. I've been working through the story missions really slowly, so I'm not sure either and can only guess. The Hive is a Hive, so that's... easy to explain, but I mean... It's not like Bungie have a history of being super…
Hi guys, rightnow i am at middle of the my concept art project name is Scandovia's Purifiers. Can u guys look at it and tell me your thoughts. i am working on water purifier illustration right now. I gonna make 3 other illustration of life ending frames. Also i am looking for jobs and gaming project. Let me know if you…
So, my name is Daniel, a 24yr old brazilian 3D Artist. I traveled to Vancouver Canada to learn 3D Animation on the Vancouver Film School, and finished the program about a year ago. Other than some freelance work, didn't had really much work experience in the area, but I always enjoy doing little projects to learn more and…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
Ha! At least third. IR Gurus, Transmission, Trickstar. I doubt they'll change their name, they're working on another game as we speak. Fingers crossed they have better luck with that.
Coincidentally, it's Steam's midweek madness sale today, and I have seen adverts for it - but this is completely not the same of their other titles. I personally have no interest in the title, but I don't know how that reflects elsewhere. It was however the best selling game in August in the US, which isn't insignificant.…