Got a tip off on msn, so if theres anyone around Vancouver, BC looking for a Env Art position try hitting them up.. http://www.nextlevelgames.com/ Dunno if its been posted already..
This is looking good! I can't wait to see panel details on the body. The overall shape of the body looks good but the fender above all of the tires is reading kind of unplanned. Try to have more intentional bends and also keep in mind the aerodynamics of the vehicle or perhaps it was engineered for stealth/ deflecting…
It's not just games it's every industry by the way . The company I work for is full of a-holes also . In fact the only place I worked with people who actually liked there job was Pizza Hut when I was in my early 20's . We all loved goofing around and having a good time and we had a very good manager who did'nt hire…
Great company. Great people. Great games. Apply already? Character Artist Digital Painter/Illustrator Environment/Prop Artist Motion Graphics Artist Senior-Level Animators Senior-Level Concept Artist Senior-Level Environment Artist Senior-Level Special Effects Artist Senior-Level Technical Artist Technical Artist -…
We are looking for talented guys and gals :) · Level Designer · Texture Artist · QA Tester · Production Assistant (with working knowledge of Japanese) · UI Designer/Artist · Level/Layout Artist · Environment Artist Due to time constraints regarding work visas we do prefer local candidates but international applications are…
Heyas, I have just started a fulltime car artist position with Simbin after working on PGR3. The guys seem really cool and helpful so far with getting everyone up to speed. I think it will be a bunch of fun and hopefully an excuse to check out Sweden at some point in future Check out the latest news: http://www.simbin.se/
So I've got this horse and jockey scene that I exported to FBX format from Maya 2016. The FBX scene animates as intended in Maya (both 2015 and 2016) but when I open it in FBX Review, the jockey is not moving at all (the horse from the same scene is fine though). Exporting the jockey separately also results in a file that…
Well, there's another way to fix it. A lot of Maya's internal commands and menu's are in there as .mel files- for that marking menu specifically it's in C:\Program Files\Autodesk\Maya\Scripts\other if you're on osx, you need to ctrl-click the application and choose 'show package contents' to get to the goods. So what…