I think I two have two "solutions" for your concern about the toolbars: 1) instead of converting a toolbar to a tab you can create a new tab and then copy all buttons from any toolbar to this tab. In the video, starting at 02:30 I am doing the same. 3dsMax does not allow some controls to be copied, so this is the main…
Hi everyone! I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender. I would really appreciate any advice on: * The general approach for creating the low…
don't let anybody trick you up using fancy words have them explain the contract in plain language and ask questions until they can explain it simple enough that it is clearly understood. There are no stupid questions. It is stupid to not ask questions for fear of looking stupid/inexperienced/not wanting to be a bother.…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments. I went with closed mouth, and as I'm about to…
Thanks for your feedback, you are both oviously correct, i am by no means a master of human anatomy and as most would benefit greatly from studying it further. What makes it hard for me is that dont realy see what i am doing wrong. The time where i was in school is a few years back and since then i didnt realy have anyone…
We’re a small video game agency based in the western U.S.! We're looking for a freelance Comic Illustrator to help one of our indie clients create a series of in-game, 3-panel comic strips. To apply, fill out the form, the link is at the bottom of the post. If we like your portfolio, we will ask for a short art test. About…
Hi @alefrizzo I have a few notes if you'd like my 2 cents. 1. You're currently leading with some of your weaker pieces. The grass and mosaic, for example, don’t show your strengths as clearly as your environment work does. First impressions matter a lot, and you want to start strong. 2. There’s a heavy focus on props…
UPDATE 11 I've had a bit of a pause on this project, but I am back on it for some time! Most of the code was re-written with more scalable structure. That allowed me to get in some nice features like more weapons, AI reactions and most importantly for this thread about 3D a destructible environment. There ain't much of it…
Try use the trim dynamic and polish brushes to give your rocks some more hard edges. EDIT: Oops, missed the whole second page of this thread. Abort, abort!