everything that is related to the PLE is rediricted to the 30 day trial, thats y i had hoped that maybe someone had an old version oh well i guess i just have to wait for a bit *sigh* thanks anyways :)
New Bloom concept #2 I might have to change the shoulders into beads. They're a bit too warrior-y. Someone also pointed out that Doom's face is covered in the Chinese version! I'll have to change the face into a mask.
That's true. I can see it being about the same kind of thing like the xNormal master thread. A lot of the same questions, and a lot of "why isn't X working the way I want" or "What's the best way to do Y".
The way they're showing this after 1:11 is that you dont really need an "actual" simulation. If i was to do this i would simply frame x and finish the whole thing at frame y with a play at the transparency settings. and what's DMM ?
Perfect info, Thanks so much!! I will totally get some anticipation in there. I also got feedback that I need to make the hands less "IK"-y at the end when he takes a breath from my teacher.
Now I just need to pack all of these into +y +u. I feel like I'm doing something wrong. I'm zooming in and matching symmetrical UVs vertex by vertex, using the move tool with snap to vertex. It's really slow...
skrubbles, hit U to talk, not Y and you'll be team-chatting. Me and some fellow 3wavers use team chat all the time. We've yet to lose when we work together, and thats pretty much every time.
Right, clicking off 'display rubber band' does actually get rid of the little blue line and triangle, however it seems to still ignore the X,Y,Z axis and allow you to freely move it still. Any ideas?
It will be fine then - the problem is only if two bones share exact x,y & z values. You have the second influence set as label - I wonder if that's an issue? What if you set it to none? Or try some of the other options in there too.
Alright, I decided to redo the entire player model stuff, now that I have the official SDK (very hard to come by) Here they are in game (note, this may not look like a lot of work, but the .mdm format is a bitch to export) y