Hey! I currently have a particle system attached to the player that spawns planes with a rain texture on them. The player can walk into buildings inside the level I created..... And it rains inside, no suprise there! I was wondering If there was a way to cull the particle system with a volume or something else? Thanks guys!
Just wondering if anyone knows if quake4 will have a robust single player mode like doom3 did? If you can call their single player robust, but you get the idea. Or will quake4 be strictly fast paced arcade multiplayer only? Also the other quake4 dark territory is that one a bf2 clone?
Meh, I don't know much about media players. Vailias mentioned that the only way to get Quicktime was through the Itunes bundle, so I linked him to the standalone. Is there something else I should be using? These days I just watch everything in my VLC Player.
as a former shitty bass player i think thats over kill, claypool is one of my favorite bass players mostly because of the unique style of music he chooses to play, he comonly stitches up between 6 and 4 strings and sounds jsut as awesome on each
Hey planaria, I'm on the Ren team also (sort of) Which texture are you wondering about? Are you doing the player texture, or the structure? I'm assuming the player model, since you mentioned the faceplate It looks good, but there's not much to it right now. I like the looks of the face plate.
Typically you'd overlay tiling detail maps in-engine and/or secondary UVs to get things like fabric weave. I'm not a character artist so I don't know if 8 sets is too many, but my gut says it is :lol: You probably want to look into layered materials and detail maps if you're unfamiliar with the concepts. I get that its a…
Looking for x2 3D Artists for the game Freedom is Piracy The Game Freedom is Piracy is a Single-player 3rd Person Pirate Adventure Game where you, a former Marine soldier, join a pirate crew to build a new city through piracy and face the Marine to survive. Devlog presentation on YouTube:…
It's a simple question of "how close will the player see it?" If this player would see it from the distance of the pictures I would say you need more geo, to make i t rounder. If this is part of e.g. a gun I would say it's fine.
Updated the webplayer to allow the player to drive around other AI that are made up of the vehicles in this pack. Kind of a unique way to see how they look from the non-player perspective. Webplayer Link : http://dl.dropboxusercontent.com/u/16956434/LowPolyCarPack/WebPlayer.html
Seems they didn't have it on terrestrial TV here, but sounds like I didn't miss much hehe. As for real player, I prefer to just install the right codec and use media player classic http://www.free-codecs.com/download/Real_Alternative.htm