Hey!
I currently have a particle system attached to the player that spawns planes with a rain texture on them.
The player can walk into buildings inside the level I created..... And it rains inside, no suprise there!
I was wondering If there was a way to cull the particle system with a volume or something else?
Thanks guys!
Replies
By default it is set to 1. So when you enter the trigger, it count as 1 trigger > Disable your rain, but when you go out it will not toggle your particle again because it has triggered his max count: 1.
Setting it to zero will just disable the trigger max count.
I was planning to kill the particles on collision like you suggested Xendance, but I want to make long particles (Like in here: http://24.media.tumblr.com/d711070f088552607e9f4547f62ddb39/tumblr_mijesgBQlZ1s6o4nio1_1280.jpg ), if I kill them, they will dissapear completely, including the long trail.
SO I was wondering has anyone used animtrails or ribbons to create a rain particle effect ?
Thanks guys!