Hey guys! I working on my 2d depth skill, I painted a cave with lava and slapped it on a plane in max, I'm looking for any advice to make it have more depth:) Thanks;D
Hi Polycount! Im a game art student at The Game Assembly in Sweden. I'll be posting a bit of everything, mostly Zbrush sculpts though :) Im looking forward to being a part of this awesome community, critiques and comments are very welcome! EDIT: Latest piece:
Hello guys, I want to put this helicopter as one of my portfolio so feedback is most appreciated. Here's the link to the concept art http://arturopahua.deviantart.com/art/OER-Helicopter-183537373 and here's my progress so far. Thanks =)
Hi, Lately I've been working on some female character. I began to work with her body but I came across a huge problem with her face. I'm posting it here, because I hope that someone will be able to help me with this issue. Here is her body which looks pretty good: Here is her head only which does not looks as bad as it…
Looks like it all works-- Took me a few minutes to realize that I have to attach the InterpActor battery that was in-game to the trigger and not from the Content Browser :P Right now, I can pick up the object, but I can't put it down. Before, the Dynamic Trigger would just stay where I placed it in the level, but now it…
A bit of a thread derailment sorry, but seeing as its gone that way allready and we thrashed out MoPs issues with God, I figure it doesn't matter Even after almost 5 years Im still often completely misunderstood. So dont expect it to improve Ror. Still, there is some value to people not understanding you sometimes. Just…
@Andreicus Besides what ZiO wrote, there are 3 things that stand out for me why I don't see your portfolio as AAA-ready. 1. Besides what ZiO pointed out, your portfolio shows a lack of understanding of optimization. Looking at your wrieframes I would expect 50-75% of your edges can be deleted. So you either don't…
Thanks! I initially wanted to push for a more stylized look (imagine if WoW went with dx11 tessellation and physically based shading.) Now that I look at him again I agree with you. Since it's out of the lowpoly range it calls for some grime and extra details. I'll for sure add some of that in. I'll layout my goals for…
This kind of thing happens all the time (I think). I can't help but think of Aliens:Colonial Marines since that was when I really noticed people getting angry over it. This video shows some quick comparisons of the demo footage versus the final footage, if I recall correctly the demo was even built on a different engine…