Hey guys, i'm at it again!!! Working on a pbr shader based on the GGX formula that are floating around. Been looking at both UE4 and The Order 1866 tech papers. Everything seems to be going smoothly apart from one thing: the specular hot-spot only appears where the camera is, ie: it follows the camera around, when i would…
Hey guys, decided to get my workflow into polycount and get some more crit :) :) . Lets roll. I study at the University of Hertfordshire and I have been given a brief to make a mock video game trailer. The fist step was to get a team together and come up with an idea. So I got the group, here is the game pitch: (note, if…
Hey guys, I have recently joined the Artstation Challenge: Ancient Civilizations: Lost & Found. I want to create a thread here to get more feedback. My submission: https://www.artstation.com/contests/ancient-civilizations/challenges/16/submissions/12570?sorting=latest…
My goal is to keep this short, sweet and hopefully get some people to properly back up their work. In this day and age, NOT having a backup solution is like playing with fire. I’ve dealt with solutions in the past from running a USB drive along with some kind of back up software to just using Google Drive to get two copies…
Goodgame Studios is one of Europes leading gaming companies and Germanys fastest growing technology business. With more than 1,200 employees, we develop innovative online games which are played by more than 270 million players in 26 languages across more than 200 countries. Our new Casual Studio is buzzing with…
Goodgame Studios is one of Europes leading gaming companies and Germanys fastest growing technology business. With more than 1,200 employees, we develop innovative online games which are played by more than 270 million players in 26 languages across more than 200 countries. Our new Casual Studio is buzzing with…
TutoTOONS team is looking for a talented GAME DESIGNER to lead the production of mobile games for kids, from game idea to the finished game. We look for a self-motivated and hardworking game designer, eager to work at a young gaming startup, gain experience in gaming business and develop new skills. Since launch in January…
no worries, most artists hit this wall when they are starting out. I actually really like your 2 linework images in your set of work you posted. as a self taught artist myself I will chime in with my biggest advice off the top of my head. here is how I would approach this moving forwards: 1) use artstation not a wordpress…
Im not sure if MW2 used so many megascans at all, definitely not "as is" Personally just throwing in megascans is not a great way to make a production environment which can be art directed / color changed and have a clean and fast library You should plan what exactly you need, and especially in AAA no environment artists…
INDUSTRY GIANTS 2013: Visual Effects, Animation and Game Forum Presented by A Bunch of Short Guys October 19 and 20, 2013 DALLAS/FORT WORTH: 12th annual Industry Giants will be the biggest year to date as A Bunch of Short Guys have teamed up with Big Design and the International Game Developers Association (IGDA) to have…