I'm currently tweaking the base mesh but before I start adding clothes and the such I have one problem and a few concerns for when I start animating. I've posted both smooth and unsmoothed pictures down below under my questions for a visual of what I'm trying to resolve. 1. When I toss a symmetry on the base mesh there's…
You don't need to subdivide the mesh, just select all polys before you bake and set them smooth. I think Maya has smooth groups so make sure they all all one group. Below is blenders shading options. There is no sub divide modifier on the models and they are identical geometry. Have a look in the wiki here to see if you…
I would invert the mask you had, shrink it a bit, smooth it, then inflate in the deformations tab and smooth it a little all over with the mask still on.
Sculpting anatomy is best represented with sharp angles, or else it quickly turns into a smooth ball. Once the features are locked in, it's time to smooth and blend together.
Those are just mesh normal smoothing artefacts. Inside your edit poly find the smoothing group section and experiment with the buttons /read the documentation
Ah yes looking good so far! Some stuff I've learned in my 7 years of creating digital 3D Cars: First, find real pictures of the car. If you search long enough, you can find perfect front, back and side pictures of almost any car. Only use blueprints as a guide because they are way more inaccurate then a picture ;) Take a…