Hey all so i just imported my low poly and baked my high poly on to it using the default baking settings in substance painter 2 and i am wondering if this is caused by a bad bake or are the low and high poly z fighting or is it something totally different any and all help is greatly appreciated.
So I was practicing making Normal Maps, and I made a high-res cube model in Z-brush. I then brought the cube into Maya and used the Transfer Maps tool. After I was done, this was the result: So I was wondering why the poly lines are showing up om the cube.
For some odd reason I can't seem to export my obj file into z brush, or it does but says that i don't have all quads... i was wondering if there was anything in Maya which could check for 5 sided poly or triangles, so I could make all quads. Thanks in advance
Hi,Is there a tool that you can put specific scale/rotate proportion for selected faces/edges/vertices in X,Y,Z or two of them or just one axis?I know there is a similar tool for transformation in the top toolbar but nothing for scale and rotate.
Any chance of WASD camera movement coming in in the future? This tower just begs for it. Maybe with Z/X for up/down or something too. Edit: Answered by glenatron: (perhaps a more obvious way to toggle this + a slider for camera speed would be something to consider in the future)
The red channel is X, green Y and blue Z In the position maps they'll be simple gradients, the wsn map is what direction each pixel is facing in. You can work out what they do by simply viewing each channel separately on your model.
Maybe I misunderstood, I thought he was asking how to rebind the display toggle button to a keyboard function, (as in, bind the button that would otherwise toggle display to ctrl+z or something) But perhaps he is asking how to bind display toggle to a keyboard shortcut.
Max mostly, some projects are Maya. Z-Brush is pretty commonly used as well. I'll also back up Rick in recommending Max 8. They finally added the functionality to Unwrap that I'd been bitching about to them for years. Cylindrical map, anyone?
I'm pretty sure you don't even have to duplicate, there is a way to bring up the move along face (Z) option and just use it to do what you want. It's been a while since I used maya, but I'm fairly certain that's possible.
This is a little scene I made inspired by the Colonel´s Desk from the Base Z map from CoD: Cold War https://polycount.com/discussion/226611/finished-colonel-s-desk#latest https://www.artstation.com/edumartinez