For some odd reason I can't seem to export my obj file into z brush, or it does but says that i don't have all quads... i was wondering if there was anything in Maya which could check for 5 sided poly or triangles, so I could make all quads. Thanks in advance
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go down to Cleanup
this will pull up an options menu
in the Fix by Tesselation section, select only the "Faces with more than 4 sides" box
Hit Cleanup at the bottom
You will see your mesh go into Face component mode
The faces with more than 4 sides will be highlighted in orange and they will now be triangulated.
Take note of one or two of the n-gon areas you have, and undo the cleanup.
Focus on one area at a time. Go through and manually use other tools like Split Polygon, Merge Vert, etc. to make that n-gon a Poly. You may have to create new topology over a certain degree of your mesh to maintain a clean edgeflow.
Select>Select Using Constraints
Set it to current and next selection, go into face selection mode. Now you have a bunch of options available to choose from. Select Nsided, Triangles or whatever you want depending on your needs. Then make a selection over the entire mesh and only the ngons, triangles or whatever will be highlighted. Then fix them and export again.