You still need to specify these parameters though. Otherwise you will get incorrect results from users who don't realize they changed their settings, and/or, will end up with a lesser sample size because some users don't necessarily have the default brush. At the very least, specify in full detail how a participant is…
here is my earlier post... http://polycount.com/discussion/200940/im-reworking-on-a-dumpster-rubbish-bin-i-made-in-2016-this-time-with-better-geometry-for-hp-stuf the bin is high poly, I will use it for making a low poly model later in Topogun. any advice as to how improve Boolian blending of meshes and taking care of…
so for me when my grandparents or other less computer/game oriented folks ask me about what I do for a living (env art/etc.) i usually explain that it's like how films need people to make props and sets for the actors to interact with but instead it's on a computer and the props and sets for a video game. a way i got my…
So it's a really rough sketch but just wanted to get the main idea and shapes down, so I can start to flesh it out in zbrush. May not even keep the beast chained down, and the composition can most likely change, but for now this is my concept I am going to be going off of. STORY WILL BE UPDATED!!! I don't really have a…
Thumbnailing is invaluable at the start of a process, you're first idea is rarely your best so it's best to crank out as many as you can, to whatever standard you're comfortable with and in the shortest amount of time possible. There are no rules, just limit yourself to maybe 10 minutes maximum per thumbnail and blast…
The way I understand it, each face needs to be at least one pixel wide and each edge of each face should be snapped to the edges of those pixels for the best results. Then after taking into account padding, I'm not sure I can pull it off at a reasonable resolution. I may just have to grind away at these UVs for an evening…
[repost for title thread correction. Sorry about that !] hello people ! My name is Samuel Toniolo, I'm a french animator guy. I've been working into the animation industry for 4 years now. I mostly worked on the cartoon series "the jungle bunch to the rescue" ( here's my demo reel [ame]…
I'm currently modelling lots of buildings for the background objects on race tracks for real-time rendering. But I've been struggling with buildings a little, especially getting nice glass windows. I'm trying to do the building fronts as just a flat surface with one PBR type shader/texture. So no actual interiors, just…
Hi everyone, I'm wanting to learn how to create characters more in the style of Final Fantasy 7 remake; a hybrid of semi-realistic and some level of stylization. Reference to the style I'm referring to: https://ffvii-remake.square-enix-games.com/en-us/characters Are there any good online resources and/or courses that you…
Pretty cool so far. her chest area really bugs me though. With a zipped tubetop type thing unzipped, I would expect to see a lot of volume for her breasts and yet there is barely any. Unless its supposed to be like a leather bustier, it just seems odd that it would stay in place. Plus it is unzipped QUITE a bit...just…