what version mudbox are you on ? may be the "smooth position" option is turned off by accident. green arrow here: looks like it is just dividing without smoothing on.
this artifact is because your models uv islands are not matching with the smoothing groups. You used one smoothing gruop, and a lot of uv islands.try to match them
Yeah it's keeping the vertex normals the same that I'm trying to get at. As long as the Turbosmooth is set to smooth by smoothing groups the vertex normals won't be affected right?
So I've been modeling a cassette player (the image provided is a closeup of one part of it. I'm trying to practice making cleaner models especially when they're smoothed out. I could be wrong but I assume the roundness of the edges (the square-ish forming outer edges) encompassing each sphere that are rounded are not the…
Hey Sketchbook! Currently between contracts. Did learn a few new things on the last one: Created stereoscopic 360 videos with Unreal and did materials/ tech art in Unreal and Unity. Sometimes Imposter-Syndrom kicked in, but in the end everything worked out. Have to create some dioramas applying those learnings :-B Decided…
These days, fundamental principles and concepts relevant too polygonal 3D modeling are fairly universal across the board, whether proprietary or an open source solution so my recommendation if you're just starting out is to give Blender a try - 100% free, huge community resource base irrespective of language or desired…
The body of the car where it arcs over the front tire needs smoothed out. Your's is lumpy, it should be a smooth circular arc when viewed from any angle.