More importantly... Has anyone been following the "graphical downgrade" controversy? Sounds like its shaping up to be another Watch Dogs. Each iteration of the "gameplay footage" from 2013-2015 appears to show a drastic loss in quality, in part to make room for console viability.…
After a hiatus and lots of crunching, I finished my work for the New Bloom 2015! In collaboration with Red Moon and other artists who all worked to make The Dark Lotus Bundle which can be viewed at www.thedarklotus.com I worked on the Nature Prophet Set which was a new challenge for me. He is almost completely transformed…
The albedo example you show is not the true albedo. It should have NO lighting information at all. No shading, no smooth reflectivity. The overlapping boards are showing shadows, and the raised wood grain is showing lighting information. Just as Noth says, that lighting information should be coming from your normal map,…
From here on out, all works are made this year 2015. Let's start with this. From a Japanese manga series written and illustrated by Hajime Isayama - Shingeki no Kyojin (Attack on Titan) This started out as an anatomy practice, testing my memory by sculpting without references. I did cheat at the final stages hahaha…
Marmoset Viewer | GDC Gallery http://viewer.marmoset.co/test/gdcgallery.html Marmoset Viewer is currently in private beta, however, we wanted to give everyone a sneak peak. This is the demo gallery we put together for our 2015 GDC booth. We also want to send out a special thanks to all the talented artists who are helping…
RIP XSI. You were my first <3 As for Max getting killed off as well, Autodesk scrambled to dispel such rumors in this video a couple of months ago... so of course I'm very much looking forward to what they'll announce feature-wise for the upcoming 2015 version. Though I'll probably get disappointed yet again. [ame="…
In some places in LA, just getting 4 miles will take you about 40 minutes of bumper to bumper traffic. Also have you guys been seeing some of the new laws that are hitting us in 2015? More taxes! In fact, theres another gas tax to make it even worse. I really cannot comprehend the thought process of those people creating…
great features.. but i was almost instantly put off when I found that if you change the distance mid way through retop it will change all your verts to that distance so for example, you set your distance to 0.1 and carefully position your polys to match an eyelid, then later on you might want to set your distance to 0.5 to…
You can give this a shot, Unity 5 actually does have code for GGX but it is disabled by default (yeah..) I tried the instructions on this blog post (very easy) and was able to get much better results in Unity 5, with a better representation of my Substance materials.…
I found this to happen too when using the face level selection in volume select. I could reproduce it with every Gizmo method, even if i choose a second geometry to select the faces: there are always stray faces selected. Vertex level selection works as expected. I suspect it being a bug in the modifier. BTW: it happened…