The way I did it was make a simple base mesh with the molars as one 'block' protruding from the gum area, then the teeth at the front as individual extrusions from the gum area. It lets you get some gaps between the teeth and move them around a little. Then sculpt them, and bake. With such a simple base mesh you can just…
Great the advice you've all shared here, its all been a great help! Last night I had an artist message me, asking for a bit of an update on this stuff. I'm far from the expert of any of this, but I ended up going in enough depth in my reply that I figured I'd post here also, for any new artists stumbling upon the thread.…
I made pretty much the same sort of katana in C4D too - back when I did my Hit-Girl model. Here are my suggestions: In case you can't read my chicken scratch... My suggestions for the first problem are pretty basic 1. Check the normals on you faces. Reversed normals might not draw if you've got backfaces or 2-sided off in…
Gonna be honest, no clue what you're doing to make this happen, but it's probably messing with your entire sculpt if that's the case (making all proportions hard to judge, potentially messing up everything). Can you export to a true 3D program and see what the results are? More for curiosity rather than actual…
Dang, I guess I'll have to enjoy it while it lasts haha. But I do also enjoy a good audiobook while sculpting or something. Though I find that it's almost the same as having a show on the other screen since it requires some imagination, especially if its got a lot of politics going on. My last read (or listen) was The…
Hi there!! Took the time to check the proportions with a free dummy from internet: Could have added a japanese hat at least but im not planning on showcasing t hat magnificent piece of art later haha And i succeeded to steal 30 mi of lunch time to keep working a bit on the gun itself: Just the piece of metal nd screw…
An update of the current progress. I took the wood texture from a greyscale wood material from substance designer and painted it on the model with Mudbox so I could make it seamless. In substance designer I blended it with a color. You can view the current model in marmoset viewer with textures on my artstation page. To…
Thx for sharing this!! It is absolutely 100% true! And as a student (and still a noob imho :) ) I just want to add that it will remain hard for many years. Even when you get your first boost, make your first "greater" art and try to learn from the harsh comments, you have to remember it will keep going this way for some…
Thank you for your reply. @CharlieD it is not only for one particular school but I think it is clear that I want to do something like character design or environment design. I don´t want to go to a private school because I can not afford it. I live in Germany and studying is for free at some universities. But it is…
@Larry Good points, thank you. Will definitely add more polys to the cylinders. And also light it up a bit more. Not really sure about the final composition either, should probably give that a bit more thought to get a better workflow. I've been making three different textures for the floor. Standard / Very broken / Wet. I…