I'll preface this post by saying I'm in no way an expert with either engine, so take this with a pinch of salt but I have built a (very) basic fps in Unity with custom weapons/ammo and some env interaction/conditions etc, and in my opinion there's still no contest with UDK... it's by far the superior toolset I think. In…
We're trying out bundles at the Asset Store, you can already save $35 with the bundle but it's currently at 50% OFF. We weren't initially going to be part of the Unity Asset Store Reboot 2020 sale event but It's the best time to get it, I don't think we'll be doing this promo again soon. This bundle includes 3 of our…
Hi guys, I'm trying to make a tattered cloth robe for a character but I'm not sure of the best way to go about it. My initial thought would be to use an alpha map. I'd paint the areas black/white where I want them transparent or not, then in zbrush I'd sculpt the cloth wrinkles etc and export as a normal map. But the…
Hey so I'm working on this long boat for a school project. It's going to be done in high poly and baked down to low with normal maps. The final goal is to import this thing into both the Unreal and Unity engines. I know it's no where near detailed enough for high poly yet I just thought I'd post the initial base and then…
Electric Mammoth Studios is seeking a highly-skilled Maya generalist for a short contract. The successful candidate will be tasked with: Transfer of motion capture data to a custom rig Re-targeting of mocap and some clean up Creating character sets and animation clips in the Trax editor Exporting .FBX takes containing…
Thank you, that's really helpful. I'm currently using Unreal and I attempted to look for Unreal tutorials, but I couldn't find any, or I'm just unsure of where to look, I suppose. Is unity the same as unreal?
Wait for Unity 2018.1 in April, it's JUST around the corner. It's the first version in Unity's history supporting skin shading with a proper translucency and SSS, officially. Current "Standard Shader" is pretty limited to non-skin materials. But if you really wish to play with such things now, then you'll have to get Unity…
Sorry for the late reply! I mean unity requires a butt load of extra shaders and scripts in order to look good you know? you probably already know that vanilla Unity is great for programmers but less awesome for artists. This is the kind of lighting i would love to have in unity without shelling out a great deal of money:…
Just my initial thoughts- Try different relaxing methods if your software supports it. Try having the middle seam be a straight line on the UVs and see if you like that look, Like do a sphere projection for the top and a cylinder for a bottom and try to line up the seams and merge them.
Tower Unite! : Tanegashima Revolving Matchlock 18k Triangles, 2048 Game Res Maps, Marmoset Render, about 40 Hours total! Enjoy, and any questions please post I will answer to the best of my abilities! More At: https://www.artstation.com/artwork/89weQ