well, you just keep and bake 1 of them in the process.The mesh you bake sometimes is not the mesh you use for your scene (e.g. you can save texture space for symmetrical objects by baking half of it) The "problem" will be if you use some ambient occlusion and position maps because e.g. if you want to place dirt on the…
Awesome work, really appreciate you posting! My thesis partner and I have been using the art book as enviro inspiration for our piece next year. I have a question about yours blends on the high frequency tiling textures. Are you creating the blend in photoshop (like your horizontal tiling grass/rock texture in your…
Consider using decimation master in zbrush than minor fixes in maya or whatever 3D program you use to get your low mesh. I can usally get really good topo results without having to do a retopo which takes longish regardless which tool. I agree you could also get more shape on the rock. Having those rock planes sticking out…
... solid like a rock ! Keep On guys. :poly124: What about female character ? TULLY does not protest ? You're using TECH 4 by ID , well I suppose that SDK BRINK will be close to SDK ETQW, and there will NOT be a big change at EDITWORLD , am I right ? Mop, what about "SDK SKELETONS" ? like at UT3 -…
I'm trying to create some stylized terrain in unity and needed my textures to not stretch on vertical terrain, so I found this shader http://www.farfarer.com/temp/triPlanarTexture.unitypackage. However, even though I strip the package of all the textures it comes with, it uses one of its spec maps anyway, on the second…
Hey! My name is Lexi an i am currently working on concepts and designs for a sci-fi open-world survival game. (i am currently working on hard ground surfaces in Quixel) If anyone wants to join the project please dm with examples of your work e.g. (concept artist, programmer, modeller, substance painter) like a portfolio of…
Some of you may know the site already but I would like to grab the opportunity to announce my companies webshop with a small press release. Next time I'll show a new and interesting project and no commercial stuff. I promise. ;) [snip] Pure3d Visualizations Specialized on your environments Pure³d is happy to announce the…
Where does one ask for features or suggestion ways to make this renderer better ? I wanted to make one cause i had a few things i wanted to get past the devs: looked around didn't see a thread thought i should make one if anyone else had any ideas. /suggestions\ Ability to turning off materials, (to find what is using…
Hi Im considering doing some photogrametry in a studio setting for some of my rocks and other assets and Im looking for how to go about this. Is there a way to extract specular/roughness information from an object? If so how would I go about doing it? Some of my rocks are less than 5 cm wide, is it worth it to scan them…
Hey guys, I'm working on an environment for class, which aren't my strongpoint and am trying to create a limestone cavern very much in the style of this concept by Cecil Kim. I could use some advice on how I should approach the actual cave wall though. I tried blocking it out with modular rocks that I sculpted then…