Hi! I think ziz makes a good point, the environment would benefit from some more geometric detail. I would look at the silhouette of things, that those don't read overly low res/ facetted. Situations that silhouette the most would be probably edges/ corners. I think generally having more geometric detail around camera/…
Ah, we did actually do work on brush performance: we multi-threaded the brush tip calculation for the pixel brush. I have no idea if it hits the goldilocks zone for you yet. We're hoping to have other brush engines multi-threaded too, but it requires rearranging the existing logic so needs to be done on a case-by-case…
Hi Guys After taking time to look at everyone's advice, I've gone and done an overhaul on all the character's textures. I've revamped her tattoo set now to look more traditional and toned down their intensity. I've also redone her skin to decrease the AO burn. Finally I changed her legs to look like punk clothing:…
Aight, been working on an architecture project latest two months. Thought I'd show you some shots: Might make too much sense without the context, I'll scan the blueprints and write up some about the project in a few days when I get to my appt. That is if anyone is interested to see..
hey man first off the bat thats a pretty nice painting, but for me at least aside from the bone through the nose and the gauges nothing really screams tribal about it im assuming from the nose bone your going central american which would be awesome check out some of their jewelry and such the aztecs had some real cool jade…
Fixed it ... well kinda - Haven't tested it but it compiles now. I had to comment out some math in the Translucency lighting model function. Might looked borked. //==============================Info===============================/*Soft Light Skin Shaderrelease 1 (First public release)History: - R1 (10/05/2006): Initial…
This looks like a fun project and the progress so far is promising. Very nitpicky, so feel free to ignore: I think some of the cracks on the face are a bit random. They go in all directions rather than following some internal structure or weak points, and some of the widest, most open parts are in flat or depressed areas…
I talked this over with my Dr a few months back and he said some of the cheaper procedures give good results and people are pleased BUT you can normally get better results with the more expensive procedure. People who go cheaper often don't complain because some improvement is better than none at all. It's not like you can…
Well I added in some basic state AI, so AI can be assigned multiple teams and will attack opposing teams from an array. Currently has three states of AI, Safe -> Caution -> Engaged. Implemented personal "sound system" so if a gunshot is fired nearby, AI will move towards the shot location if not currently already engaging…