Much better! Right now the main thing that is standing out to me is the fire and it's reflection on the floor. The bloom still seems a bit strong, and the first few lens flare dots are so tight that they almost look like they are orbs of some kind actually in the scene. For the reflection of the fire, it's in the…
Hey man, I worked on an alien scene awhile back, here's the thread: http://www.polycount.com/forum/showthread.php?t=65374&highlight=aliens+hallway&page=3 Here's my website where the final product is: http://www.lincoln-hughes.com/Pages/alien_eggs.html Thought those might help a little bit. The hallway looks a little weird…
It looks like a good start, but I think you need to push it, you know pour some awesome sauce on it. To be specific, the sails seem too stiff, what about doing some cloth? Even if its in another app like max or Maya it just needs that little bit of wind and some gravity on a high poly piece of cloth to make it believable.…
Hey Spearhafoc, that last piece is a large improvement I feel. The forms are really coming through now and there feels like a legit lighting scheme, as before things just kind of looked lit, with some highlights on the front. One critique that might help is the same I gave to another artist yesterday, concerning the value…
Hi, Game devs. Need some help and feedback. My problem is that I don't know how to set up my lights correctly for composition. Also, I've created materials for base colors, roughness, and normals. Feel free to criticize my prop as well. Thanks in advance.
Hi, Game devs. Need some help and feedback. My problem is that I don't know how to set up my lights correctly for composition. Also, I've created materials for base colors, roughness, and normals. Feel free to criticize my prop as well. Thanks in advance.
Hello! Im recently starting to animate and i would like to get better. I am doing a set of combat animations for a character and would like some critique if someone is willing too! Here it is: Any feedback is deeply appreciated!