I've been bouncing back and fourth on this and might be pulling the trigger soon (jobless bum atm). Here is the list I compiled last December based on what I use daily: Media Encoder - https://www.shutterencoder.com/Acrobat Pro - https://www.pdfgear.com/pdfgear-for-windows/Premire -…
Agreed. So far you've attracted top notch critique from industry people. Now as for the other side of the fence, we traditional artists were likewise instilled with similar fundamental knowledge at art school when studying what materials are composed of and how to effectively depict them, whether an easel based dry or wet…
Hello! Thank you so much! I am so happy it came out correctly. Your highpoly helped me a lot. I have checked it so many times. You did great job on car modeling! I absolutely agree with you about blockout. I should've spend more time on that. My initial idea about the blockout was simply to get a basic understanding of…
The job is about creating blockout 3D props, no high poly, nor texturing will be required in most of them(50$ to 150$ payed per asset completed ) skilled 3D artist required with hard surface experience .
I think I two have two "solutions" for your concern about the toolbars: 1) instead of converting a toolbar to a tab you can create a new tab and then copy all buttons from any toolbar to this tab. In the video, starting at 02:30 I am doing the same. 3dsMax does not allow some controls to be copied, so this is the main…
Hi everyone! I'm currently working on a knife model. This is my current high poly (image attached). Now, I want to create a proper low poly version for baking and texturing, but I'm not sure about the best workflow to do this in Blender. I would really appreciate any advice on: * The general approach for creating the low…
don't let anybody trick you up using fancy words have them explain the contract in plain language and ask questions until they can explain it simple enough that it is clearly understood. There are no stupid questions. It is stupid to not ask questions for fear of looking stupid/inexperienced/not wanting to be a bother.…
Hey! So I'm making my second ever 3D Character, and it will be rigged and used for VRChat so I need the inside of the mouth to be textured and modeled. I saw about as many people saying to sculpt with open mouth, as I saw people doing the opposite, both with good arguments.I went with closed mouth, and as I'm about to…
Thanks for your feedback, you are both oviously correct, i am by no means a master of human anatomy and as most would benefit greatly from studying it further. What makes it hard for me is that dont realy see what i am doing wrong. The time where i was in school is a few years back and since then i didnt realy have anyone…
We’re a small video game agency based in the western U.S.! We're looking for a freelance Comic Illustrator to help one of our indie clients create a series of in-game, 3-panel comic strips. To apply, fill out the form, the link is at the bottom of the post. If we like your portfolio, we will ask for a short art test. About…