all hail the grace of the box, cleaner of meshes! fixer of scaling errors! remover of unclean rotations! seriously though, forget about the 3ds max object-level "mirror" function, it'll remove a major portion of your problems and scaling issues. use the mirror modifier instead. also, whenever a maxscript performs an epic…
I don't know about other guys who think this is ok or alright but this is an unacceptable model on all levels. The good thing is every beginner does the same at first. LP Aside from not matching proportions low poly has A LOT of useless geometry and is too dense. Any geo that doesn't add to the silhouette or is needed to…
Hi EMJAY1970, feel free to create a new post when you ask a question not related to the original topic. To answer your question directly, remove the rollout from your Custom Attribute and it won't show in the UI. nodeMasterID = attributes obj_Identifier( parameters mainP ( nodeID type:#node…
@BARDLER Thanks for the feedback. I thought it'd be a good idea to put text in some places to give some background information and provide some context for my graphics, but perhaps I am in the wrong here. All the images are clickable which I thought could account for some smaller sizes but maybe it's not clear enough. I…
Probooleans retain all of their individual operands as live, editable objects. This makes it easy to go into each operand and reduce segment counts, remove tertiary details etc. Note how this is still a Proboolean object and we haven't done anything destructive. Now our problem is unwelded verts, n-gons, and concave…
thanks man, Well my whole workflow is directed towards the lowpoly end model, so when i'm building the HP i'm trying to make it easy for myself when i will create the lowpoly. -so for the engine i've modelled the big parts separately from the outside in (so only what is visible is detailed, the rest is just capped/hidden…
Hi N3reu :) I couldn't give you a complete feedback because i estimate that i don't have enough knowledge but i saw 2-3 things you can improve in your portfolio :) First of all, try to bake your lighting in your ue4 envi. Avoid the technical messages as "lighting need to be rebuild"... It's sound like an unfinished…
Well, as a former 38er, myself and all the other ex-38ers are super baffled by this. It's none of us... at least that we know of (and quite a few people have chimed in with their own bewilderment now in the various post-38 groups and such). Our best guess is that its someone from Rhode Island gov't hacking together a…
You can find keybinds under Edit -> Settings -> Shortcuts. By default Y will remove the quick-mask, and T is to edit and use quick-mask (and I to invert). With that active you won't be able to paint on any areas that are masked out areas. As for your problem, it looks like your brush has somehow had its greyscale value…