http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
Sorry, but what I had to write, I myself do not know, I just wanted to know how to improve what I do. But here is the real object with which I did. Yamaha PAC-012 BL
Adding transitional meshes could finalize the already great look for your gums/teeth:https://cdnb.artstation.com/p/assets/images/images/012/926/967/large/vadim-sorici-transitional-meshes-tutorial-teeth01-update.jpg?1537221551
Have you tried using a Push modifier as suggested here?: http://wiki.polycount.com/wiki/Texture_Baking#Solving_Pixel_Artifacts Can you share the file? I'm not using Max any longer but I still have a valid copy of 2017.
@musashidan dropbox link is probably broken I have similar issues with exported from 3Ds fbx 2016/2017 with cage baking ( looks like messed up UVs) but without cage everything looks fine. It's weird...
The package has been selected as a finalist in the "Asset Store Award for Best Artistic Content" category for the 2017 Unity Awards! I'd appreciate your support! VOTE: https://awards.unity.com/#asset-store-award-for-best-artistic-content
Nope it's in General tab Ref Coord System = Constant https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2017/ENU/3DSMax/files/GUID-86205F0D-6143-432A-B0D4-5CCC4DB2699F-htm.html
3dsMax obj exporter had a bug which offsets UV verts while exporting poly. 3dsMax 2017 exporter has fix for this. If you use lower version, you can try to apply mesh select and export.
Hi there, In max I like to use flatten by smoothing group for unwrapping hardsurface models. In a nut shell. It's like telling Maya to split the UV's into UV-shells based on hard / soft edge. Does maya 2017 have this function? Can someone shed some light on this matter?
It's been too long Animation Forums! Finally finished up my breakdown on how I approached Cassia's horse mount animation set: https://www.thebrokentangent.com/news/2017/3/6/post-horse-riding-with-an-amazon Hope you enjoy!