Messed in quixel a bit , not too happy with the results, i don't think it likes me, but w/e off to learn rigging then finalizing this nightmare. Hand Painting finished
Messed in quixel a bit , not too happy with the results, i don't think it likes me, but w/e off to learn rigging then finalizing this nightmare. Hand Painting finished
- Took the time to experiment in rendering out separate parts in Keyshot; seeing the different angles through a true perspective camera. - Played around /w fibermesh in creating dreads.
Neverwinter has turned into a badass game. Can't wait to play it once it's filled with people. Off topic. . lulz, never realized I worked w/ Swizzle. deerrp.
This time the Porduction Quality Lightbake actually did a good job :D Should have tested that before doing the final video:dizzy: w/e here the screenshot for comparison.
Cool necrobump! In modern Maya, you can also turn on Edge or Surface slide in the Transform Contstraints via the Modeling Toolkit, or by marking menu: holding w+lmb.