Thanks! I'm still really new to the site, and I spent 10 minutes finding my own thread, haha. As I said though, I'm new to texturing. I've tried texturing from scratch, and it works okay but using dDo has really accelerated the process. The textures you see in the pics are very basic, as I'm still familiarizing myself with…
I am using cs 3 extended version. The situation is like this : I am working on diffuse textures and I wish to add some dirt. I go to my texture library open the texture inside photoshop, but when I drag the dirt texture into my working .psd file it results in a freeze and ending up in a crash. I never had this problem…
Meez.com is looking for 3DSMax environment artist on a contract basis to assist us with creating 3D locales and furniture and props. We need someone to work with us for about 6 or 7 weeks starting immediately for rapid work on models and textures. The ideal candidate with be able to finish a few items a day. Texturing does…
Position Information Position: Character Texture Artist Starts: Immediately Duration: 2 Months Type: Off-site Contractor Pay: To be negotiated About This Position: A Character Texture Artist will create textures for in-game characters. For this position you must be a highly-skilled Photoshop hand painter with the ability…
Looking for a freelance texture artist. Film/television xp a plus. Portfolio ,with examples of your texture work, a must. Established Company Competitive pay PM me a link to your portfolio
Another cool suggestion, but that is just in relation to the mesh texture in world space. I was actually looking for something closer to the world camera position, but that was smart enough to essentially 'project' the texture as the player moves, if that makes any sense. So for instance, if I had 3 meshes next to each…
Hi all .I create barrel in Blender 2.60. then i create texture in photoshop. Texture looks pretty good in blender and when i import it in vtf file. However , in model viewer and in tf2 it looks terrible.How can i fix that effect(orange spots)?
LATEST UPDATE: I want to push my texturing and material definition skills. Instead of just doing material swatches I figured it would be more fun to do little mini diorama scenes. This one is a greek inspired one. I have never textured marble before and my wood texturing skills are meh, so the idea is pretty straight…
Hey guys, I really like the stylized look of assets and wanted to try hand painting textures for a while but I don't really know where to begin. Will I be able to do it without any drawing skills? I literally have 2 left hands when it comes to drawing. I'm not talking about some elaborate textures, just some basic weapon…