Hey dude, I thought I would give you the heads up as you said this was an art test. UV layout is massively important, the smaller your textures and the more fidelity you have the less stress it has on texture streaming. Consoles will generally stream at 1000kb/s-1500kb/s (depending on how the engine manages its memory)…
Assuming Unity's lightmap is what I am expecting, the fact that it's one piece may be the problem. Am I correct in that I now realize the texture sheet you posted in the first post is actually the texture sheet for the entire scene as one object? I was thinking it was all separate meshes, as how a scene would typically be…
Hey Alec, I haven't got a lot of technicals on the site, trying to put the emphasis on the textures themselves. :) Yeap its photographic. The technique is called Photometric Stereo. The basic idea is you have a camera and a light, and you take 3 or more photos of the surface with the light in different positions. Using…
good start. The whole thing is too wide. Look at the sign, and the placement of the pumps and bench, in your shot compared to the ref. The bench is too big too. ETA - Vig beat me to it. Your UVs need some help. You've got drastic variation in pixel density between the upper roof, and the column and the pump itself. That…
if you've got smoothing groups set up(hard edges) baking with an offset instead of a cage will result in missed detail at the edges, as the hard edges are "broken" during the back process and expand independently. Using cage means that your hard edges will all be welded and seamless instead. This would result in some…
One thing that has helped me with blurry screenshots in unreal is increasing the screen pixel percentage to above 100! This did cause my computer to lag quite a bit so I would take caution and only increase by bits at a time, but I also have an older graphics card. I found it in this…
Hi guys, Recently I started my new project on UE4 and learned from the previous UDK project that 'simple' uv2 unwrap is not going to give any good (even though will finish unwrapped it faster but the amount of headache looking at nasty light baking...it's just not worth it...), so I google for a way to do a uv grid snap…
Hello all - Does anyone know of a reliable way to automatically split off ID maps in Photoshop ? The end product could be either "cutout" layers, or color fills with an alpha. As far as I am aware the only publicly available tool able to do that is Quixel DDO - by filling in the ID map slot, leaving everything empty, and…
My first go at an environment design since an attempted parkour gym in my first university year. And its for a masters no less. This thread is more on recommendation than familiarity. In the words of Persona 5, it's 'So you know that we're out there!" I've never used Polycount before. But I'm all for progress posts and…