I originally posted this in Low-Poly characters without seeing the 500 tri limit there =P I plan on modelling for next-gen, so this feels low poly to me (less than 2000 quads) (the wires are 2-sided by accident)
Hi all, Monolith Productions (Shadow of Mordor, FEAR) is looking for a Character Lead! Details and link to apply are below, and we do offer relocation assistance for this position. The Lead Character Artist is responsible for leading a team of character artists in the creation and implementation of the highest quality…
Lead Environment Artist Irrational Games is the award winning developer of System Shock II and Freedom Force, both of which are feature in IGNs top 100 games of all time. Irrational Games has studios in Boston, MA and Canberra, Australia. Founded in 1997, the company is dedicated to bringing deep RPG and strategy games to…
Shades of black Hi, everyone Shades of black is a third person shooter with RPG/adventure elements in a pseudo noire styled world. The game makes emphasis on fluent and stylish gunplay, unique immersive atmosphere and mature storytelling. Please watch the games presentation video here: Shades of black presentation video…
There's currently no good reason to use Win11 unless you're using a CPU with efficiency cores (12th gen Intel), due to the thread scheduler being better at handling that type of architecture.
Are you familiar with Physically-Based Rendering by any chance? You might want to do that instead since that's a much more current-gen texturing and rendering workflow.
Update on the hero character in a Unity project my buddy Danielle & I are working on. Trying to take an old game of ours and uprez it for more current gen specs.