This script will allow you to send the selected objects to UVLayout and get them back. This is useful when you wants to have more than one object in the same UV square. All editable poly objects from the selection(selected objects or groups) will be sent to UVlayout. It's a modified version of Norman "Norman3D" Schaar's…
EDITed for confidentiality purposes... Hello Polycounters! I have some good news and a little bit of a pickle.... I recently did a little test for this company called 'clickBOOM' link: http://www.clickboom.com/cgi-bin/index.cgi never heard of them before myself but I came across an ad. for them thru craigslist. EDIT. So…
Is this a silly title? The only thing I knew for certain is that I wanted to have the Agatha lion in the desgin. I'm going to be using this helmet as inspiration for mine Pretty much I'll change the snake thingy for a lion, and try to follow the rest of the shape of the helmet, as you can see, there is alot of detail in…
if you edit an object material dropped from asset browser and then drop another object using same material Blender should recognize it and apply the already edited one for your current scene. If your scene happened to have a material with a same name you get material.001 and so on. Imo it's a biggest disadvantage of…
If you unlocked/reset normals in Maya on the mesh and do some mesh editing, Maya might change all the normals on the mesh, invalidating normal maps.Turn off face weighted normals in Maya will help stop it breaking mesh normals for seemingly no reason, (no reason what so ever to globally apply a face weighted custom…
UH Alumni Ben Cottage has come on since his student work which was posted on page 14 of this thread. His final major project "Whispers of Rei" which was an awesome horror Oculus Rift game made in the CryEngine so from that game we always knew he would be one to watch. [vv]96801060[/vv] So this is Ben's first project since…
Wow.. you bar is high. :smile: Let me answer a few things. I'd like to drive vertex color by UV stretch. It would help to see it live in the viewport while editing UVs. Also would help to render this off as a visual for QA to check. 3dsMax 2017 intruduced Angle distiotion and Area distortion map display. You can see it…
It massively inflates the vertex count of your scene with the only real advantage being that you can paint seamlessly in 3D without having to unwrap anything. With the biggest drawback being that your texture becomes basically uneditable in photoshop (although as I understand it 3DCoat will let you go back and forth…
EDIT: Oh! Forgot, this looks great. I'm working on the exact same thing, myself, and know the amount of work that goes into it, so my hat's off to you for getting this far :) That's not actually the case. The tibia/shinbone is just as long as the femur--actually usually slightly longer (but yeah the gap between ribcage and…
I don't really have time to go into this very deeply today, but will try to provide some more feedback over the weekend. For the moment, there is a new function in WW that I loaded today with an updated UI for the Nudge Tools in WW. Among them are snapping functions. Those should help with old-school methods of editing…