Hello again XD Decided to make second model. This time it will be Miss Fortune base skin. Also will do it this time with z-brush high poly sculpt like all cool kids does :) Hope to make it in time :shifty: Final images: [SKETCHFAB]9bf65ef4147c44bc879f303104c02d9c[/SKETCHFAB]
Did you try connecting to a Power node as to control the sharpness of the falloff? Either that, or try a Clamp node and see which one suits your needs better. Forgot to mention, you do this to the Z-Mask nodes before connecting to the Lerp Alpha.
I'm too lazy to do pictures, so here's what I'd like: Dark Souls difficulty and immersion Skyrim / Oblivion open world WoW # of players and support / content updates / balance Day Z permanence Looks like The Witcher 2
No ? I see quite z bit of textures in game, that I have sources in my personal photo library ;p. But honestly, I don't really care about it. I want to see new nDO. I don't need dDO anymore/
A 4 legged creature - walk cycle. It is a cycle, the movement in the Z axis is on the main node purely for rendering purposes. full screen for full affect :) edit: might have to wait for it to process :S [ame] http://www.youtube.com/watch?v=Vk8fWd8jO3U[/ame]
Your tree needs to be more of a dark blue than a black, and you need stronger depth fog. Not alpha planes, just z-depth color blending. For the rearmost trees. Your lighting is very red but it shouldn't be, it's yellow and only the sky is reddish.
The z-fighting is being caused by polys attempting to render in exact same location, open the model in 3DS Max or blender and use snap options to move the vertices to make sure they aren't overlapping. let me know if you figure things out.
hahaha the Hulk becomes Wolverine. Got sick of the Hulk and figured this guys proportions were better suited to Wolverine. so I swapped em. I also played around with the Z-Sphere rig to pose him before I continue with the sculpt.
I'll definitely keep that in mind. I'll definitely fix the pinching. I'm not sure what you mean by "jagged." Are you talking about the actual geometric shape? There are pieces on the hull that look like they are z-fighting, but that's a rendering error I'll have to look into.
What are skin clusters? I dont believe I ever used anytool called a skin cluster... And can I actually go back before the history nodes by using the history nodes somehow? Ctrl Z only goes so far.