Name of Original Illustrator: Lloyd Drake-Brockman Original Work Hello, I made this hacker room a while back, and now I hitting it again because I want to make it look better because I know I can. I added a few things that are not from the original concept, I would still like to add new things in the room to make it feel…
I've been doing some research on deffered decals recently and also learning how to use them along the way. One thing that I still haven't grasped is how much you should use before performance starts tanking. From what I understand, a Decal Actor uses only one material and costs one draw call. Moreover, the documentation…
Full Time – Tampere, Finland - Hybrid work Makea Games is looking to appoint a highly talented 2D/UI artist to join our journey to revolutionize the UGC-space of console/PC gaming. As a 2D/UI artist, you’ll design and create a wide variety of visual assets from illustrations to UI elements. We’re a game studio that works…
Afternoon Guys Having done some job hunting ive decided to try my hand at making a demo reel after noting companies like to see one either up front or at the interview so i feel i should be prepared. I have seen alot of demo reels from alot of you guys on this forum,some are complex some are for a specific job…
Your NM artifacts is your projecting rays in search for hi-res target going too far away and make details reflecting in each other like in mirror. And since Painter does set the distance as a value/ a share of some cubical bounding box around it's always a problem for something long and stretched. Typical workaround is…
I'm not an avid MySpace or YouTube user, I'm even less of a lonelygirl15 watcher.. or fan.. or addict, or whatever the hell you call people who watch the lonelygirl15 videos constantly. http://www.zephoria.org/thoughts/archives/2006/09/07/lonelygirl15.html This is an interesting read, and I love shit like this. Guerilla…
I think you're expecting too much out of your normal map. It can't make up entirely for really low geometry, and it can't look perfect from every angle. Remember, a normal map is essentially faking shading based on the projection angle of the rays. So, any angles far outside of the ray projection angle can still look…
Well in production I would avoid making a uniquely unwrapped and uniquely baked model for something this simple. I would make a texture strip that represents "wood panels" and construct this out of that. That would make the UV layout way more efficient and it speeds up any future tasks as you can re-use the texture.
I am looking to hire freelancers who can make interesting video tutorials in either Blender, Unity 3D, Substance Painter/Designer, or Zbrush. What the tutorials cover and the length of the tutorials are both negotiable. Rates will vary based on the complexity of the tutorial and the quality of your work. Requirements: Deep…