Thanks for the swift reply, Eric. Haven't tried uninstalling Realtek as yet, but I'm downloading the latest XP driver from their site right now. I'll try uninstalling it if updating the driver doesn't work. If all else fails, I'll crack her open and check her plumbing. Thanks again.
DAGH will the alpha planes madness ever end?!?!? >_< I`ve been messing a bit with .fx files and have yet to find any documentation on alpha test stuff. I guess its onto to shaderFX. but ONLY cause it has Clowards stamp of approval :P thanx for the new lead Eric-
Hey all, This is my first post on polycount, as well as my first attempt at a realistic human model. I have been mostly working on sculpting the head for now, so any critiques and comments are greatly appreciated :) I'll be posting the body soonish, but I thought I would get as much feed back on this first. -Eric ---
We showed off our project sword at the apple event today: http://kotaku.com/5627603/project-sword-is-epics-first-unreal-engine-iphone-game and you can download a castle walk around demo on the app store, its called Epic Citadel. http://itunes.apple.com/us/app/epic-citadel/id388888815
The figure as it is has some awkward shapes and proportions. You got super advice from Eric Chadwick killnpc and carvuliero already. I think you are worrying about things that are not that important right now. What are you using as reference? If you use a program like Daz it will make your life easier. Having a correct…
Hi Eric thanks for answering. One of my problems it's also that I didn't find if will be possible to run Unreal (used Unity for a short time a while ago) in non interactive mode, as far as I discovered it's not possible at all. I'm missing something, can you give me a reference?
Guys,Its working now.The shoulder finally deforms well.Thanks a lot,finally got the hang of corrective blendshapes.By the way,I saw this on youtube: [ame] http://www.youtube.com/watch?v=bgZTWDetoYc[/ame] The script used here is called Hyper real corrective shape script by Eric Miller.
Thanks guys for all your help!! I think I am going with Eric’s approach. I also read it somewhere that the use of round column was to hide the fact that each flat arch doorway intersect another in a slight angle. So without the column you would see these intersections.
Hello Eric On the first screenshot (second post) i'm using project from wiki (Scifi Helmet) and the result is still same. I have win 8.1, Photoshop CC (14.0 20130423.r.221) , GeForce GT 750M 2GB (i think that's not important but i write it here)
Thanks for the replies guys :) The maps are applied to a flat plane with planar UV's, so i think Eric must be spot on with thinking that it is something to do with the cubemaps. (They also move when the sky is rotated) I posted about it on the Marmoset thread, so hopefully the 8ml guys will have a concrete idea :)