EDIT 06/24/16: After two weeks, it became increasingly clear to me that moving toward a rich district was not the right thing to do. So I've scrapped the idea of an Indian/Scandinavian style - not to say it will never get done, but it definitely won't be part of this pack. However, I've been hard at work polishing…
Hi guys, I'm writing this using windows in safe mode + networking, lately been having some problems with rendering using advanced lighting in scanline and some with mental ray. Scenes are around 500k tris, half way through 2nd render the cpu temp warning light comes on and then system freezes with no option but to reset.…
there is a lot to unpack there, some good points for sure. I also know of a studio in town where the running joke is that you have to leave and come back to get a decent raise haha. "I have a colleague in QA at Ubisoft toronto, and while his job is model checking (art pass) there are ways internally to move into art…
I thought I'd show a series of progress pics and final renders and talk about my process if anyone is interested. I created this gun during a time of struggling to feel creative. I decided to create a gun based off of one of my sketches and to take the advice of my friend Sheng Lam (check out his sick mechs here…
If this is forced or applied too bluntly the 70dollar game that stops working after 5 years will turn into a 20 dollar a month subscription that stops working after 5 years. I support the spirit of this fully. I don't think you can effectively legislate it
You are indeed biased, and its easy to understand why. I can understand the desire to confirm a bias that results in positive emotional response, in this case an individuals desire to keep something good coming their way while assuming or not wanting to believe its not having any negative impact. We see this in all facets…
Subdivision sketch: cylinder details and radial tiling. This write-up looks at matching a cylinder's segment count to radially tiled details. While there are different ways to approach adding these details, the focus here is less about specific modeling operations and more about planning during the block out stage.…
Yeah, a screenshot of the UI or preferentially a video would help to understand what's happening and what's unacceptable performance for you. Here for example I'm on a scene with 2m tris and take barely a second to switch to edit mode on a 700k object on my old computer - and I'm okay with that -, while it can take over 3s…
Autodesk announced 3dsmax 2012, we thought it would be a good idea to take a look at what's new. There seem to be a lot of new features here is a look at the ones we think will impact you the most. Out of the box the single biggest change to our every day work flow, is to the UVWunwrap. Hands down this is going to effect…
I've tried to get a job in the gaming industry but they don't want people from VFX. Also, learning online is not always the best as you don't know how qualified the person doing the tutorial is. I started my YouTube channer after seeing a guy explaining the proper modeling technic for intersecting two cylinders. His method…