Quick update: So I finally finished the base and a main parts of the shuttle. I was primiarly focused on workflow for hard surface and recently found out the bevel shader and I much it helps combined with sculpts. I still need to go back and just do some adjustments, but it's getting there! Landing gear and some modular…
I don't deny its confusing. That's because as a graduate you don't know shit yet - fortunately you have access to the opinions and thoughts of quite a lot of experienced people on here to help you through it. Re ego/cogs. Full scale games are not made by one person. They are made by a group of people working as a team and…
Wow, thanks alot guys. I'm glad you like it, made those many hours worth it :) ! Kennyties: Yeah the cart is pretty big now that I look at it, also you are right - the pillars come up straight through the planks, they have textured 'holes' but they don't read from anywhere but right next to them. Coots7: .... damn it…
The barrel also seems to use an emissive texture (not listed)? If so, I would suggest baking some reddish-orange emissive lighting onto the inner barrel. And the burning ends of the wood planks should have an appropriate wood effect, not simply reusing the charcoal emissive. The rust & damage on the fridge seem randomly…
That looks sweet. Sa74n if you think my skills are good enough I would be interested in making some enviornment and props for the project. I dropped you an email. Alex
Hi all! I can finally share my work from Tom Clancy's The Division :) I was a Senior Environment Artist on the Mission Team at Ubisoft Reflections. During my time on The Division, I was mainly responsible for the WarrenGate Power Plant main mission, from inception to completion. This included initial block-out, design, art…
Overall great prop, the metal came out very well. I'd drop the saturation down on the greens, especially where paint's likely to rub off on the raised bits:
I think the important thing to ask yourself, what would you like to do? I see you have a lot of props, which is what I assume is what you're aiming for, but you have a human sculpt in there. I would pick a specialization and cut out anything that doesn't align with that.Then ask yourself, what would you like to work on or…
Hi guys, first time posting here. I wanted to ask for some crit since i've recently started to "seriously" learn modeling (I came from an environment concept art background), and i want my carreer to move towards 3D environment art. I've been told that is important to first and foremost learn how to model decent props, so…