Just revisiting a silly sculpt I did a while ago, thought I might share it with whoever is interested. Not intended to be realistic or anatomically accurate by any stretch of the imagination. If you have any comments or critiques, feel free to share them.
Scope is ever-changing :) But yes, we intend to make this a viable option for production workflows, so expect many improvements around it this year, this is inly the very beginning.
This thread is kind of similar to what you're proposing... people posting stuff they've started but never intended to finish. http://www.polycount.com/forum/showthread.php?t=54957
@JadeEyePanda It's intended as a show-piece really, something for my portfolio, although the general direction would be for a game :) @Har Thanks very much I'll check it out!
Maximum-Dev: yeah, i intend to make another tutorial for this where I make the lowpoly, bake it and set it up in unreal 4 with shaders and masks etc : )
This is news to me, just found out a little bit ago...I'm not sure what this will ultimately mean for the future of Sculptris, but I sure intend to find out!