OK took a small holiday to unwind. Over the last 2 days I have hit the ground running and finished the little robot boi. Spent the first day rigging and texturing and the next day animating him. I had a blast animating him. It scratched an itch I had been having for animation. From here I plan to finish that bottle and…
@Eric Chadwick. I see why you asked. I finaly bumped into an old thread and that solved the issue. So I assume max automatically tried to readjust gamma for incoming objects. I turned it off and it did the trick but everything got real dark so I turned it back on and it still looks good. Only issue is materials got wayyyy…
I am having a similar issue which I have yet to resolve in another thread. Are you using max 2012? Because if so I am starting to wonder if there is display issues. Try baking your normal map in max see if you get the same problem. edit: Try Marmoset if you have it, works for me. My thread:…
These are some of my favorites: Successful Drawing - Andrew Loomis Figure Drawing For All It's Worth - Andrew Loomis Creative Illustration - Andrew Loomis The Eye of the Painter - Andrew Loomis also: [ame="https://www.amazon.com/New-Drawing-Right-Side-Brain/dp/0874774241"]The New Drawing on the Right Side of the…
[ame=http://www.amazon.co.uk/Perspective-Made-Easy-Ernest-Norling/dp/9563100166/ref=sr_1_2?ie=UTF8&s=books&qid=1269208242&sr=8-2]Perspective Made Easy - Earnest R. Norling[/ame] I can't recommend this book highly enough. Also hi zip :)
I've made a collection of several lighting models for the UDK (including .upk download) some time ago. Perhaps this is of some help for you: http://forums.epicgames.com/threads/956378-Custom-Lighting-Model-Materials-%28diffuse-specular-reflectance%29
I have began modelling my high poly models for the scene at the moment they are still WIP and could be changed throughout the development and have also made some little changes to the show section making it all one model instead of three separate assets. Shower section no longer has a gap on the right side instead is…
yes, I tried. it's different but still as bad. I see that there is no way currently to do damage without baking. I wonder how they damage cars in GTA without using them? Do they decals for that? Here's the thread about issue I'm talking about - http://www.polycount.com/forum/showthread.php?t=95651 Here's another one with a…