Who are we? We are a small group of individuals that make up Dark Lion Games. who are passionate about making games and want to take our project, Dawn Of Darkness to the next level. OFFICIAL UDK THREAD http://forums.epicgames.com/threads/920380-Dawn-Of-Darkness-Official-2012-Recruitment-Thread-FRESH-NEW-LOOK How to apply:…
Hey, everyone! I have some questions regarding animation systems for NPC characters walking around a scene, whether it's during gameplay or an in-game cutscene. In my mind, I have put such types of animation into three categories. Please correct me if my assumptions are wrong or inaccurate: 1: Long takes (in my case made…
I need to process sets of pictures (1 to 10 real life photos) from mammals to produce 3d models. I need to automate this process: 1. normalise color among the set; 2. turn the set of real photos into a color texture. The 3d model and the texture layout is always the same for a specific species. I guess image reconstruction…
W2Studios, a VFX company located in South Korea is looking for freelance 3D modeler. Our project will be related to making game cinematic and here’s our website information for reference: http://wtwostudios.com/ For those of who are interested, please provide: 1) Reel or portfolio images of recent work (If you have female…
Nice work so far, but a quick look at some references i spotted a few areas that could use some tweaking. 1 - that line is too sharp 2 - i think it's too thin 3 - those shapes are a bit different compared to the reference (wireframe would be nice too) For the number 1 i did a quick paint over the reference with an example…
Indeed, if you want a heightmap later used for displacement you will need a new version of your "low" subdivided up to a point where one polygon is roughly the size of one of your target pixels. Here probably something like 3 or 4 levels. (Also don't bake your normalmap with only one half of your lowpoly, this is a recipe…
Brilliant! My Saturday afternoon is reserved for Styx :) But before buying and trying I have to ask: is the scale 1:1? This is my only gripe with GoZ, the huge difference in scale factor.(thankfully MentalRay automatically being assigned as the renderer in Max will soon be a thing of the past) I'm a Max/ZB/Headus user and…
the body has stopped writing to the zbuffer because your material has an alpha map hooked into th transparency channel ! doesn't matter that the alpha value is 1 ( or 255) there is still no zbuffering. ways to fix this: 1)make everything but the hair be a separate object with an opaque material (that means no alpha) this…
i think you missed a step, there are 4 steps of sculpting i think you missed 1, and thats the third step, 1: shape 2:basic forms like muscles etc 3: Pre final base details thats the step you missed the base for the final details to be sculpt on 4: and final step it seems you projected some details on his face it makes it…