detail for the sake of detail usually make a model too busy ( like the transformers ) , smooth shapes that actually make sense can make up for random detail a lot of time
I can strip model in max by selecting an edge and pressing shift+transform to clone edge. What other apps support this kind of function I can't find it in wings3d. How about Maya, XSI,silo,..ect.
Looks great. I agree with solarSailor, camera angle could be more dynamic to show off the goods. Possibly look for some sick transformer movie posters for reference XD
Working on some more complex/interesting Fixtures Blueprints, first up from this set is a Projector-based light with a local transform control locked to one axis (for tilting the head):
Well they say "God loves a trier!", So I'd like to put myself forward for the position too. Would be great to work at Jagex on the Transformers MMO. Portfolio: http://conceptualuk.carbonmade.com/
I have the sculpting down pretty well, enjoying it a lot, still having trouble getting used to controlling polygon level in dynamesh, and using transform tools with my subtools.
Have you applied the object's scale, rotation and transformation? I often find that one of these not being set to 0 will often cause these types of issues when in the UV mapping stage.
Here's the opening Vista shot of the campaign level Requiem. There were 3 separate towers that I got to rig up and transform in the opening scene. Models by Ji hoon Kim.
Matrix, Transformers, Old skool Terminator, Bad Boys....I get a hint of a little bit of everything. It looks like it's going to be a kick ass movie in it's own rights though.