In retrospect, there were several factors contributing to my struggle to establish myself in the gaming industry. I'd attribute it to a 60/40 split, with 60% of the responsibility lying with me and the remaining 40% on the gaming companies I had the "privilege" to work with. For those familiar with the Polycount community,…
Started doing concepts for a poisonous monster that would be made up of a snake, a scorpion and a humanoid upper body. I currently have a lineart pass for the creature's main body below. The humanoid section of the creature is still very rough since it's the part I'm the foggiest on: But I've been having some trouble with…
| Adrenalize me | Inspired by the song Adrenalize performed by In this moment, which I found randomly when searching for the singer in the official Get Jinxed! video :) The lineart in step 2 was fixed after step 3, but I forgot to save the original line so it may look weird, my apologies about that. Here's the step-by-step…
Hey @Ged, thanks for visiting my sketchbook, I appreciate it! I just use photoshop and make sure that I move my hand quickly and get very fast strokes. If you zoom into my lines you'll find they are actually quite messy haha! That said if you want super clean lines, (near perfection) I highly recommend you get the…
Started with a base sketch with the values to follow it while painting. Are there any anatomy mistakes? I think the face is still awkward, mainly the eyes and lips. Lips don't seem a problem to me, usually they start like that on lineart but I fix them while rendering. But those eyes... I have problems doing his right eye…
It's the weekend so it's time to just practice painting. :) I've bought the digital painting starter kit as I think learning to paint will help me make better textures and the videos I've watched so far on Ctrl+Paint have been great but I'd like to get a bit more in-depth with this. So I've spent a bit of time painting a…
I thought I'd add my opinion, although I'm not really adding anything to what's been already said. I think it's really nice to see the whole process, and good from a portfolio perspective too. And I personally like the drawings, they've got good proportions and lineart. The one thing I'd mention is that the final render…
Thanks for all the feedbacks!! You all helping me is really cool, i love it!! Okay, i will change the hand, i knew something was weird since the lineart. The perspective really get me. I will reduce a little bit his waist, just for the sake of anatomy. Now the head: I'm not getting back to the old one, i have it saved,…
May have created the topic a little too early :D Anyhow, we have now started diving into 3D, so we'll be able to start posting. We're at the blocking out phase at the moment. The past few weeks I have mostly spent finalizing the level layout and the landscape more, so we could start blocking out the locations and bringing…
Thanks! I initially wanted to push for a more stylized look (imagine if WoW went with dx11 tessellation and physically based shading.) Now that I look at him again I agree with you. Since it's out of the lowpoly range it calls for some grime and extra details. I'll for sure add some of that in. I'll layout my goals for…