ARTIST HIRED 5/21/2021. Thank you for your inquiries and submissions! Looking to hire a concept artists for a single image for an upcoming horror feature film project. I am a produced writer/director with about a dozen credits in film and TV. I have specific reference images and know what I want, so there will be no…
We are currently working on a mobile game and require a full graphic image painted for our loading / splash screen. Contents: Lush jungle environment. Rider on dinosaur. Show more than one dinosaur. Project budget: $300 - $500 USD We will work using milestones and require progress images. As it allows us to give feedback,…
So I just picked up Bitmap2Material 3.0 and I'm totally loving the software. The biggest problem I have is, I'm trying to create PBR ready textures for use inside of dDo and when I create them inside of Bitmap2Material and export them out I only get roughness/metalness and not spec/gloss which I need in order to import a…
Cloud Imperium is looking for some in-house concept artists to join in production on the Star Citizen and Squadron 42 Franchises. Please reply and/or PM me your work. https://robertsspaceindustries.com/ [ame=" https://www.youtube.com/watch?v=v0NmD1n0YGw"]Star Citizen - Anvil Hornet Commercial - YouTube[/ame]…
I just got a new Cintiq 13HD and I am sadden that I cannot use it yet :( I've tired to re-install, calibrate, disable "Use Windows Ink" and nothing works The pointer is slightly above the pen, and this is driving me nuts. I was in such a mood to get actually work done, and BAM it doesn't work. Here is my setup Windows 8.1…
Hi my name is Alex :) i`ve been lurking here for quite long time and now i want to start my own thread. So this is the place where i`ll post some projects that i`m working on from time to time. Right now i`m working on this project - WW2 Soviet tank KV-220 atm i`m finishing hi poly version of this model few viewport grabs…
Decided to put your feedback to good use and remodelled quite a lot of the low poly. Added more support geometry to decrease narrow edges and give it an overall cleaner look. I gave it a bit of thought and came to the conclusion that this is one of the biggest parts of the entire model, so the 200-300 extra tris I put…
Retopologising the sub-d mesh is a redundant step. The low-poly cage mesh that you are sub-dividing will be your low. You can just make a few necessary changes, if needed, without disturbing the silhouette. The 120 sided wheel is also unnecessary. Just add enough segments that the silhouette looks good for the low and then…
I see no reason paying for xeon and quadro, it will not make your art better but made your PC way-way more expensive. You can get pretty similar performance with non professional hardware. I really suggest to read some reviews and comparisons and think - is that difference really worth to pay 2K+ extra cost? Ones I was…
I give you an advise. Why don't you just pick up your... let's say 10-15 (or less) favourite weapons from that list and model them. 120 is overkill. Even ten weapons is a lot, and I'm sure it's versatile enough for your portfolio. And you'll have more time to work on them to achieve better quality. Not to mention that…