fixed it:--2009 renderhjs.net/*I wrote this script for my bachelor project in order to render very high resolotions(print stuff) on low memory systems. Feel free to improve or share this script :)Hendrik-Jan*/SplitRender;( function update_settings = ( local c = SplitRender.splitcount.state; SplitRender.width.value =…
Got a positive video review of the game here. If you didn't really get how the gameplay works from the trailer, this does a good job of explaining it. The characters and enemies are mostly in the 1000-1500 triangle range. I'll do a more in-depth behind the scenes at some point, but since the game ships soon all my free…
Cool beans, we are up to N64, I'm an old Rareware boy from the Golden Eye days so its a number close to my heart :) 1. 24caretgames - opened in the summer of '08. 2. 2D Boy (World of Goo) 3. 2XL Games Phoenix, Arizona USA 2006 4. 343 Studios Kirkland, Washington USA 2009 5. 4A Games Kiev Ukraine 2006 6. ACE Team (Zeno…
I know you aimed for 500. I did that with the first one too, but Raul said something about "try to get very low in our tri budgets" so I went and made that was very lowpoly. My point was, with both these posts, that the detail levels are inconsistent. You have a very bland cylindrical part, which is fine if you're going…
Ott: What I gathered from the contest is that most people do a complete gun now (albeit low detail on the off side), because the polycount isn't as important as it used to be, and it keeps things free in animation. On that point: Is what it looks like in the reload. When the sales guy was demoing the style you use for "18…
Yes sir! First of all, read Ben Cloward's site, www.bencloward.com . Then, get a copy of ShaderFX for 3dsmax to fool around in, or alternatively you could probably mess around in the UE3 shader node tool. But I would recommend ShaderFX. This will allow you to get the hang of building shaders without actually coding and you…
Hey everybody, first post on here, bear with me! TL:DR at the bottom. I am a student currently doing a Generalist-course, geared towards work in the Animation/Video Game industry, set on becoming a Designer/Concept Artist though I dabble in a bit of everything and Im open-minded to change. I've been set on my goal of…
Hello there! We are Fireline Games - a small group of indie game developers based in Poland. Since the beginning we have been mostly creating games for game jams but now we want to move on to a bigger project. Our latest game Spheres made for Ludum Dare 32 received a lot of good comments and placed high in final results,…
2ndcity Studios is a Christian Game Studio based in Mt Eden, Auckland. We believe in the power of games to create immersive and effective learning experiences that can bring about positive behaviour, and as such we design and build educational games for children. We have a passion for education and for children to be…
Are you ready to create some of the most recognized environments in nextgen video gaming? Do you want to be a part of one of the most popular video game franchises in history? If you are up for the challenge then we want to speak with you!! We are searching for a FULLTIME Sr. 3D Environment Artist to create game…