Halfway through high poly. Any advice is welcome! [IMG]http://www.polycount.com/forum/<a href="<a href=http://s919.beta.photobucket.com/user/sypher2123/library/" target=_blank>http://s919.beta.photobucket.com/user/sypher2123/library/"</a> target="_blank"><img src="<a…
Make sure it's focused (select your model and press f) on your target as well as that can affect the sensitivity when you get close. Making a new perspective will have no focus target so will use the default.
My feeling on it is that no smaller than 800 for basic layout. However pimp images should be as big as they can be to load fast and look good. Rick is spot on with the target audience thing. Just depends on who you're targeting.
for a silouette, i would have just applied a black texture and turned it's self illumination up to 100. target weilding is cool, kinda like the v snap in maya. you can target weld edges too.
As the title suggests, ZBrush's decimation master is only decimating half of my mesh. I've basically created a diff mesh from a morph target. All the data on the diff mesh remains while the original morph target is decimated. What am I doing wrong?
Hi Slipsius, They have since fixed that bug, and in order to export the animations of of your target rigg. Import target character and just "Export Animation.... "(under take menu) It will then export the transferred animation off of the armature, onto the target character and into bones with the same skeletal structure as…