#WIPWednesday some progress of the project Bozhentsi #environment showing more images of the #ModularKit I have been working on, working with #Trimsheets #3DSMax and #Unreal5
I think you need to push the use of colour in this piece, lets take a look at a similar style weapon from the masters... blizzard.. As you can see, like your sword, this has subtle glowing parts and an ornamental blade. There are two light sources, the sky (white) and the colour of the glow effect (purple)which effects the…
Hi! I’m a first-year game development student working on an Unreal Engine 5.6 project, and I’m trying to create a stylized portal shader inspired by Ratchet & Clank: Rift Apart . My goal is to achieve: * a glowing outer ring, * animated radial lines/filaments, * a deep inner portal/tunnel look, * subtle movement so it…
I want to have more edge loops in some areas, while having less in other areas. How to you go about that while maintaining good topology? For example, here is a car I'm modeling. I only need to have about 5 edge loops for the hood, but I want more for the fender. The font of the car also requires alo't of edge loops, but I…
I'm using a mouse and my computer being too slow is certainly not a problem. If you were to paint at a brush size of 1, using any of the circular brushes, it would show up as a circle of texture painted onto the terrain? Because I can only paint in squares with a circle brush and a circle brush only shows up as a square…
I have a complex model and many tabs with materials in the Slate Material Editor. If I use the compact material editor there is no problem. But when the Slate material editor is open, selecting objects in the viewport is slow (a lag of 2-4 seconds) between each selected objects. The viewport performance itself is great…
@ArtHuman Polygonal automotive modeling workflows typically involve tracing the body lines with curves or subdivided edges and creating clean guide shapes for the curved panels before cutting in any surface details. Whether or not something is modeled as a continuous surface or split into sections really depends on the…
Hi, I'm currently using Maya 2015 on a pretty new computer. I am using viewport 2.0 when I am animating and the frame rate jump between 5 and 20 fps, even though I set the animation to be 30 fps. I dunno what the frame rate usually are when I'm working but right now it just feels slow and laggy. Does anyone have a clue why…
Hey guys, at work im having an issue where the suite is super almost ungodly slow especially for the hardware we are using. It take 1 minute to change anything , and i have to wait. especially in the mask editors. Anytime i try to move anything especially in 3d0 it almost freezes and windows goes white like its crashing…
Edit: Thank you very much to all of you that took the time to send me a message, I have read through them all! Some lovely portfolios! We have now found a candidate to move forward with so I will close this for now. Hi there! I'm currently on the lookout for talent to close out work on our tilesets. Your Job would be to…