Hi guys! I was wondering if I could get someone to tell me what I should add / delete from my portfolio!https://www.artstation.com/nikitasineiko I aim to get a proper job in the 3D industry - the goal is 3D Environments, but I believe I should display proof that I can do 3D Props & Tech Art to state I have the skills to do…
hi guys....im working on a super lowpoly mech....i want to keep the polycount as low as possible and strictly focus on texture...its still a WIP so feel free to critique away. thanks
Hi ! I'm trying to learn some tips and tricks about Substance Painter and Marmoset toolbag with the awesome Tim Bergholz "Mech Tutorial" Chamfer zone. model MARMOSET TURNTABLE I hope you like it ;)
So I thought I'd start a thread for this. The idea is to get a mech model 3D printed and from that I hope to learn how to do resin casting. Steps will be: * Make model (Zbrush) * Split model into parts for printing (keeping casting issues in mind, legs will likely be 3 parts, body 1 or 2) * 3D print (using printer service)…
Thanks for the feedback guys:) @SaferDan : Yeah I totally agree with you about some of the texture resolutions, funily enough all the mechs share the same assets for the legs just with a diffuse swaps so there's not really any excuse, I think the reason the heavy/motor mech looks higher res is just because it was the last…
Hi! I'm needing a tech artist to help flesh out my VR game. The game has a ~tech demo and I'm needing to spend my time on polishing the VR experience and would like to get a skilled artist to create various character skeletal meshes (plenty more 3D work/employment available if we mesh well, pun intended) in a way that…