YES! Absolutely! I'm sick and tired of games wasting my time with stupid stuff like that, when maybe I just want to see what happens next. You can easily watch the whole game as a movie on Youtube, there's no reason why you should be forced to do that and not just skip what you don't like in-game. There's even a precedent…
I have worked on 2 serious games during an internship. "Carkit" a racing game to teach highschool students stuff about physics. http://gate.gameresearch.nl/UserFiles/File/GATE%20magazine/PilotEducationCarkit.pdf "Crisis Management" a "game" to help mayors handle crisis's better.…
Hello everybody, I would like any talented Concept or UI (User Interface) Artists to join my team in creating the asymmetrical multiplayer horror game called Class D. Class D is about 4 students attempting to escape from an evil, mutated teacher who's under the influence of evil powers and has a passion for killing. The…
I think games are a form of art (along with the important business part and others there too but this is hot a topic about them). Now we just have to think that there's good art and bad art. In my opinion games like Shadow of the Colossus, Metroid Prime and Metal Gear Solid 3 are astounding pieces of art. It's a living,…
Hi guys! My name is Nikita, I'm making a Dbal a3 laser model. With working mechanics. It will be animated and show how its mechanical base works, etc. I originally went with the CAD (Plasticity-fusion 360) pipeline - export via Plasticity - to Zbrush (finishing High poly) - blender (creating low poly) - marmoset baking -…
but isn't game design magics... the only reason release date exist is to torture gamers so they want it more. ;) honestly though as game creation/design becomes larger endovour(like big budget hollywood movies have become) comprehension of what's required will decrease as people's expectations rise. as a counter to that…
I also came here thinking that this was going to be about the use of swearing in games, but instead found this rather asinine post about using gamer-tags in a portfolio and whatnot. I would think that it's much more likely an art dev remembers you for the dumb posts you make on a game-art forum than swearing in a game, but…
There's lots of great games that don't sell anything, many critically acclaimed games flopped at retail. I doubt anyone here would say planescape torment and Freespace 2 were bad games. Both flopped commercially despite critical acclaim. We could talk that it wasn't the game design itself but the aesthetics and theme that…
I'd argue its more of a publisher problem than an audience related one, but yeah I am in no way trying to diminish the demographic that grew up in arcades and with consoles from the 70s-80s. I think the console publishers and well big publishers in general were to focused on the newer audiences and what their... "market…