This has suddenly become a set dressing/megascans lesson for me. Due to my self inflicted time constraints I decided to delve deep into the world of megascans for the first time. I've known I needed to address my short comings in set dressing and environmental storytelling, so why not now as there is no better time than…
Looking good, looks like just the right amount of polys, good job on that There are some things to crit tho, mainly that half cylinder on top of the bow that is not connected. If you managed to connect that properly with the actual bow to get a proper transistion it would have been a lot better. Its that part that drags…
Hey everyone, Just wondering if anyone from here will be attending Indie Game Con in Eugene Oregon in October? Would be cool to meet some fellow Counters!
Yeeaaarrrgh! So, anyone going to Comic Con next week? I'm not totally sure what days I'll be there yet but will be wandering through at some point and should like to say "hi"!
In the end, I received the best grade and work since three years as a professional carpenter. I'm really happy with how the table turned out, and I even received a few promotions from the devs of Dishonored 2, which was a great honor. So enjoy the following pictures
Hello, Everyone I decided to try my hand at making a bow, and this is what I came up with. So let me know what you think and how I can improve it. As of right now all it has on it is a diffuse map but I am working on making a normal and spec map.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- alright listen up everbody!! this is POLICE COP - the future of law enforcement!! -FREEZE CUMBAG!!! current status: high poly more or…
Im working on a daedric bow for my final in my modeling class so Im sharing for feedback and hep :) Currently it is a solid block in and I am moving onto the details shortly, so there will be an update later tonight with the ruins and details on it. I have included a reference image for comparison as well.
Subdivision sketch: Hemispherical helmet. This is a brief look at a few basic strategies for routing topology around cut outs and panel lines on spherical [and ellipsoid] surfaces. Note: there's several different ways to structure spherical geometry. Since this write-up is specific to basic subdivision modeling only basic…