Im working on a daedric bow for my final in my modeling class so Im sharing for feedback and hep
Currently it is a solid block in and I am moving onto the details shortly, so there will be an update later tonight with the ruins and details on it.
I have included a reference image for comparison as well.
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Update Number 2: Done with the highpoly and starting the low.
FInished up the low and baked out the high to low normals.
Next up is unwrapping for light maps for unreal, then texturing. Im a little nervous for the lights and unwrapping for a second uv channel. Any tips or pointers to keep in mind?